I like this game. I had only played one hour on the launch day, and then it had a quick update, my experience began terrible. Report the bug, upload my logs and wait for a effient fix. When it get a new update, I hope it kick black screens off. Nothing. I will keep this game uninstalled, until someone told me “Hi, Prodeus BS bug is completely patched."
这个游戏的特色是随着背景音乐的播放,会有光标不断生成并靠近准星(类似音游),你需要掌握适当节奏才能使用射击,换弹和技能,三者的特定音效搭配音乐,使得游戏充满了节奏感。我没接触过音游,在进行了2个多小时的游玩后,才掌握节奏。 我玩了好一会才知道能连跳,“空中连跳”加“冲刺”,对躲避敌方攻击和到达隐藏地点很有帮助。游戏角色能装备四个装备(头,手,足,盾),不同组合能带来不同效果。有一些imba组合,例如无限子弹(盾),伤害回血(头)和致命伤害(足),武器配机关枪(不需要掌握节奏的枪,一直按着)。我使用了上面这套组合(机关枪是第一关宝箱开的),游戏难度大大降低,通过了最后一关。在通关过程中还用普通钥匙兑换了“骷髅钥匙”(骷髅=无穷普通),游戏难度再次降低。 游戏很不错,但环境的色调过于单一,呈现为红色(天使屠杀红色地狱),部分玩家可能感觉不适。一次只能装备一把武器,相比DOOM的可切换武器缺了些乐趣,但是随机的地牢和战利品,以及不同的角色,使得游戏可玩性还算不错。 推荐观看Youtube上的”8 Minutes of BPM: Bullets Per Minute Gameplay“,再选择是否购买。
12小时正常难度通关。故事就是物品收集,打怪的不断重复,老套但是爽就完事了。关卡设计有特点,可怪物密集的关卡实在让人心累。游戏场景互动做的不错,树木,火把,雕像等等皆可破坏,其中还藏有道具。听SAM自言也挺有意思,第一次碰到滚石陷阱的口哨就是夺宝奇兵配乐。BEHEADED KAMIKAZE 这怪是真的烦,就不能珍惜生命吗,玩什么自爆。最让人吐槽的一点就是武器的键位设计,都是固定死的,无法自定义,你知道1切8多难受吗?!还有单管双管的霰弹枪都是3键位,两者要按3来换,默认是双管,再按下3才是单管。单管散布小,中距离打得舒服,可是切换并不方便,类似的还有共用4键的冲锋枪和机关枪。 这款老游戏总的不错,我对之后的SS4充满期待。
I have played a similar game with only Civilization 5. Compared to Civilization 5, the operation of this game can be said to be simple, but also because it is simple, so the production team has spent a lot of work on other aspects, such as Telling history. As a lazy guy, I don't know the history of an ancient kingdom. This game has inspired my interest in this area. With the development of the game, the knowledge of ancient Egypt is also presented one by one. With the game, I seem to really return to ancient Egypt, open up the territory, fight against natural disasters, develop technology... For me, this game It is worth savoring slowly.