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Akalabeth: World of Doom

I forgot how hard this game is...

...somehow, I managed to finish it honestly many years ago, but I can't imagine how. The game was incredibly hard especially compared to today's standards. So, I'm the person that actually wrote the port of this game for the MS-DOS platform in the late 90s. You can actually see my name in the acknowledgements. I got connected with Richard Garriott by total chance and they took me up on my offer to port it from Apple ][ to MS-DOS (for free of course). I was young, a total fanboy (ok I still am), and it was my first year of college, so I jumped on the offer. The original thinking was that it was going to be included in Ultima IX (along with the other games in the series) when the players found what was called the "Book of Ultima" inside the game. Well, the Ultima IX release dragged out and it ended up being distributed in the Ultima Collection instead. At the age of 19, I had something with my name in it sitting on a box in store shelves (back when you could buy video games in boxes). There you had it my one and only foray into the video game industry. What I am doing now? I'm an IT consultant. Lol. This game was build with the hot new DJGPP compiler that all of the newest video games at the time were using. I basically had to learn C++ over night. If the game is buggy for you I apologize, that's probably why. :) If I remember right, if you add a file to the Akalabeth folder named ENDGAME.DAT, you can see the "ending sequence" on the startup menu.

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