Before the Sci-Fi epics of Battle Star Galactica, Mass Effect and Halo there was a strategy game by Relic that infused a gripping narrative and setting with some of smoothest RTS gameplay you can get. The story at first is a very confrontational one; you are a race of exiles forced to return home after your entire civilization was mercilessly obliterated when you entered hyper-space for the first time. There is no way out. if you fail at your task, everyone dies and all the sacrifices made in vain. Obviously Homeworld is not an easy game, its you versus a galactic empire that's taken residence on your planet and they aren't willing to negotiate. Homeworld's combat is similar to other 4X strategy games, mostly because Relic pioneer it. However, victory in Homeworld isn't achieved through destroying your opponents but by capturing them. Even if you're extremely miserly with resources, you'll never be able to field or afford enough Ion Array Frigates, Destroyers and Capital ships to stand a chance against the Taidanii homeguard. So get ready to save, load and defend your salvage corvettes as they capture a whole fleet worth of enemy ships. An interesting dynamic emerges where you work to defeat the enemy without them loosing salvageable ships, since having a couple Heavy Cruisers makes some later missions MUCH more manageable. My only complaint with this remastering is the lack of Cataclysm, easily one of the best expansion packs made. Imagine Dead Space and Star Trek.
To start off, Men of Valor has a great setup for a story, playing as a wide-eyed American Trooper, your thrown into bloody and vicious conflict where right and wrong blur. Unfortunately the gameplay ain't all that good, imagine MoH without the quick saving or solid, simple gunplay. Checkpoints are few and far between and your limited lives may result in retrying the entire level again. Braindead enemies can attack from all sides reducing your health to zero in no time. Your AI teammates aren't much help and the fact that you can die in a few hits AND run out of ammo makes the gameplay of Men of Valor very hard to approach.
After really enjoying the brothers in arms series, I thought "hey, FSW is squad based gameplay, looks kinda fun!" little did I know that any sense of fun was lost at the door. See, there is a lot of fun in a tactical game, but a lot of it comes from knowing what your up against quickly then assessing the situation. you know whose more suited for the job and what your enemies weakness generally are. of course you can be surpiresed, an ambush might take away all that progress, but that's fine, tahts what an ambush is. FSW, is a complete mess of a game, which just left me with questions every step of the way. how was it my soldiers cannot seem to want to shoot a guy right in front of them? are Trained us soldiers not able to hit a slow moving target out of cover and instead just shoot at a wall blankly? are soldiers so stupid they'll just run in front of allied gun fire? how do mere millta have better aim then that sniper from Full Metal Jacket? Why oh why oh why... through in crappy checkpoints and enemies that can just respawn behind you for no apparent reason. oh yeah the grapihcs are awful for a 2006 pc exclusive. DONT BUY!!!