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Silent Hill 4: The Room

Still not good enough.

This game recently got updated to be in line with the GOG preservation project, and now it's being touted as the definitive way to play this game due to it having restorted hauntings and some bugfixes, but it still falls short of the PS2 version in key ways. Two worst examples: - Control bindings are still a total mess. You're still asked to map every *function* to a button but can't have overlap. You can't have your Start button be "pause" and also "skip cutscene", it'll force you to dedicate an entire controller button *just* to skip cutscenes. Default controls still seem to be all over the place still as well. - Controls are still completely non-analog. The original PC port of this game had clumsy controller support that simply mapped controller inputs to keyboard keys, which has the effect of the player character only being able to move in 8 directions with the analog stick. It's also impossible to move the camera slowly or at not exact 45 degree angles in the first person portions of the game. This game already had fan patches for the restored hauntings. This new update is not a significant improvement on a PC port that is poor at its core.

5 gamers found this review helpful