Overall the game is fun, but there are a lot of UI defects and other issues that get in the way. When you can "get in to the flow" of the game it loads of fun, but repeatedly the flawed game mechanics break the flow. There's a fun and large world to explore and interesting enough story line to go with it. It has all the basic parts needed for a game like this to be fun. And it has a lot of those too. BUT just some of the many issues that bleak flow: Where it fails is how all the game controls the interaction between all the parts. The UI is just flawed. It mostly works but no mouse controlled action in the game is 100% reliable. And since almost movement and targeting are purely mouse controlled expect to frequently have to make corrections. Targeting is a serious problem. For inanimate objects, there are repeated problems with the game not recognizing that your mouse is really over an object. For animate objects, the targeting is affected by the creatures. There are times where there isn't a reliable place to click on a creature to target it, so expect to have the occasional SNAFU where a backstabber decides to run around a creature and shake hands with it instead. The camera has "momentum" so it keeps moving for 5 or so seconds after you stop moving it. Combine that with finicky targeting and you get a lot of cursing and swearing when a character runs in circles around a creature rather than attacks it. Or you loot a steal a vendor's goods in plain sight in front of the vendor rather than "just buying from them" The game doesn't handled the character sheet/inventory/bag windows. It frequently allows your to click through the window to whatever is underneath or just takes time to register a click, so expect drag and drop to often move the wrong item. Delays after using a skill or casting a spell - the game locks the cursor and sometimes even keys for a short pause after skill/spell use, mostly preventing you from doing anything else even with other characters.
It was mostly fun. Overall the game felt a lot like they had big intentions but weren't able to follow through. The story line was so so and was really hurt by all the late game quest bugs. The story really fell apart at times due to this. In part I just had to keep in mind what the intended story line was and ignore some of the discrepancies. There wasn't anything I found particularly new or interesting in the story or setting. Though that's not really a problem but it also means the game left a much weaker impression than it could have. And the story just wasn't all that compelling to me. In general it was fun and is a decent filler if you're craving this style of game. The style being post-apocalyptic and/or the mostly overhead RPG/action/tactical combat game. Overall there weren't many major engine type bugs. There were a few annoyances about the engine setup. In particular the lack of keys for many options including moving the selected character. Also there is no real control over the camera angle. You can rotate the camera around the main character, but the angle is locked in to the zoom and there is no way to change that. The biggest problem are all the quest bugs. There far too many of them, and they really broke immersion. Especially in the later half of the game. Hollywood in particular was really bad for quest bugs. At least none of them broke the main quest line. So far I've played it once, and I don't know that I will replay it. Though I probably will but with hefty character edits to easily skip over a lot of the buggier parts or to be able to skip content. I finished the game and hit alt-F4 to get out of it without bothering to read the epilogs for each of the locations. That's a first for me for this style of game. There were 2 reasons, first was the story just wasn't interesting enough for me to really care. And the ending route I took resulted in a pointless race against the clock just to find a f***ing room you've never been to before.