Loading screens, AI turn processing, mech movement. Everything takes a rediculously long time. Everything. You will spend most of your game time waiting for things to happen. You can't even get up to go to grab a drink while your ship moves to a new planet as there are obnoxious little dialog boxed events that pop up and hault the flow of time. Nope. You're sitting there for the whole 15-jump ride just incase you need to "recreate the Authentic Tripple-F burger" for the 3rd time. Other Gripes: *The campaign is short and story cliche. *Dropped frames and stuttering: even on state-of-the-art gaming PCs. *Texture quality, poly count and "physics" of object destruction are 10-15 years out of date. (On par with phone games) *Lack of adjustable difficulty ensures persons unafflicted by lobotomy will breeze though. *AI Is suicidally dumb -- Mechs and Vehicles frequently confused by terrain. *Multiplayer, though much more challenging, is (as of release) dominated by missiles and flamers. *...which gives me the sneaking suspicion that the MANY things left out of the game (anti-missile PD, LBXs, CASE, etc. etc.), though present in every other title set in this universe, are being held for DLC. All in all, this seems more like a Game Dev's senior project than a commercial product worthy of wearing the Battletech brand. Unless you love Battletech, this is easily a pass. Even then, I'd wait till it's 50% off, they've addressed the (relatively minor) bugs and SEVERE performance issues. Pros: *Worse Games Exist? *Thousands (including myself) learned a valuable lesson re: Kickstarter funded Vidya games.