I will also count 2.0 update into this because I played only the game before. So overall it was an excellent DLC, but I don't like the removal of the "kick" key bind button so much, however, that's not that important anyways. I like the new talent system a lot more than before, story in this DLC is very rich. I can't wait for next-gen version of cyberpunk in the future. Keep up the good work
Story: 5* - just great, cd project can do that very well, a decent amount of dialogue options as well, it feels very immersive overall and I loved it. To this matter, I'd only point out the fact they highlight almost every quest in the city on your map, would be a lot better to freely explore and have more random encounters with people around, just to feel more like I belong. UI: 2* - like the Witcher, it's a very console-style friendly but on PC I hate the inventory system, very hard to navigate or handle multiple items together. Hacking UI on the other hand has a very good design, somewhat like that I imagined Watch Dogs back in the days. Manage the cyberware and talents is also terrible, the game wont even let you reset your talents so if you play a focused build yu might screw up with one bad judgment in talents and you won't finish it anymore nor switch to a different playstyle the only option is to re-play the whole game.... combat: 2* - don't get me wrong it's very immersive and fun, especially the netrunning or sandevistan BUT.. and it's a big but... it gets very easy very quick... I was able to solo whole buildings from my bike on level 12 on very hard difficulty with a rare quality cyberdeck... because of this, I switched to sandevistan build and even with like 10 extra talents already spend on intelligence(which I totally do not need for this playstyle) I was able to solo EVERY enemy or every group of enemies on a level 19 before the sandevistan ended and in 4 seconds I had the cooldown again + invisibility so imagine that.... at this point what should I do to actually have fun... nothing really, just enjoy the story and be done with it, which is a shame because I'd love to explore enemies are too repetitive, no matter the level or cyberware or weapon they use, they all die the same quick... if they have a sandevistan and you happened to have it as well, it won't change a thing they will still be totally frozen in time, even final boss. Same thing apply for netrunner as well, other runners doesn't make a difference to your gameplay anyhow, they just use different clothing. This is the most disappointing thing in the whole game for me. bugs: not very much tho, but those I faced are obvious and I find out they exists for a long long time already and are still not fixed which is just BAD. For example using mantis, you will certainly be mostly annoyed and reload your game a lot if you play stealthy because the finishing animation just breaks your combat immersion, also breaks sandevistan completely and you are still damageable during the animation so you actually die on higher difficulty because of this and there is no option to just turn these finishers off.... very, very bad. final thoughts: pls next time make the game harder, add more layers of difficulty to net running play style, perhaps counter-hacking, or just more gameplay loops than just pressing 4 buttons and watch people die. For sandevistan builds etc. make NPC use cyberware properly so if they use sandevsitan as well, they shouldn't be slowed while mine is active, also add some 'humanity' level that limits my use or I become cyber psycho or something, this is ridiculously easy and it needs to be changed