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Vagrus - The Riven Realms

Rich setting, for RPG-lovers mainly

Vagrus is a game about managing a wandering caravan from town to town, while surviving the perils of the road. Role-play and management aspects fit quite well with one another and constitute the core experience. Clear inspirations are Sunless Seas, King of the Dragon pas and Morrowind. First, some words on the setting. A post-apo world with a Glorantha vibe, written for pen&paper RPG. It is very coherent, original, deep and quite dense. Undoubtedly among the best titles on the market story-wise (think Tyranny), but not for everyone, as you will be reading a lot. This should be your main reason to buy (or to avoid) this game. The reason is, the management part in very central too and can be (really) unforgiving, but is subordinated to the immersion and RP, which is a good thing I think, as it serves the experience conveyed by the title instead of replacing it. Still, the game is easy to cheese if that's what you're looking for. Combat is promising but atm very clunky, for some reason it tries to imitate Darkest Dungeon, but with mixed results. Fortunately, the game encourages you to avoid combat as much as possible, as it is considered a last resort option (although it still occurs quite often). In general, the game is still in EA, so bugs are frequent and some important features are missing. However, dev team is very responsive on the Discord channel and implements content and features at a fast pace compared to similar-sized companies. On the other hand, player base and community is still very small. Although the game is on the whole text-heavy, artworks used to illustrate settlements and creatures are very nice and consistent with the general style of the map and with the tone of the setting. Vagrus is and will remain a niche game. But what is does, it does very well.

14 gamers found this review helpful