

I'm not sure what's wrong with this game - it has nice graphics, quite interesting plot with some twists and suspense, gameplay creatively splitted into two different characters, nice sense of humour. It looks great, doesn't it? But it just goes wrong from the very beginning - starting from Shay first scenes (showing us how bored he is and accidentaly making us bored too) to the grande finale (which need to be repeated many times, until we find out the correlations and learn to avoid all mistakes).

It's unbelievable how the game brings back the atmosphere of classic dungeon crawlers. Looks gorgeous (if you remember ancestors' graphics), sounds great and still works on all platforms with minimal requirements (full details with no dedicated graphic card). And, believe me or not, it's like one more Dungeon Master or Eye of Beholder! Yummy!


I'm really impressed of how this game is designed, how the main story works with the stories of other characters and NPCs etc. All these connections, influences, choices and consequences makes the game a real masterpiece. Personally I'm not a great fan of this kind of setting and atmosphere, but Planescape: Torment for sure deserves to be considered as one of the most complete and engaging games of all time.

It's just perfect! It's something much more than a game. After a few months I still remember the plot, the game's world (unique!), the characters and, well, I'm kind of missing all of that... It is definitely one of the most impressive game experiences I ever had.