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This user has reviewed 2 games. Awesome!
Medal of Honor™: Pacific Assault

bug appered

game has bug of left shift button

Return to Castle Wolfenstein

WHY i CANT PLAY

Wolf 1.32 win-x86 May 1 2002 ----- FS_Startup ----- Current search path: D:\ABC\GAME\DEUS EX\Return to Castle Wolfenstein\main\sp_pak4.pk3 (21 files) D:\ABC\GAME\DEUS EX\Return to Castle Wolfenstein\main\sp_pak3.pk3 (14 files) D:\ABC\GAME\DEUS EX\Return to Castle Wolfenstein\main\sp_pak2.pk3 (232 files) D:\ABC\GAME\DEUS EX\Return to Castle Wolfenstein\main\sp_pak1.pk3 (1342 files) D:\ABC\GAME\DEUS EX\Return to Castle Wolfenstein\main\pak0.pk3 (4775 files) D:\ABC\GAME\DEUS EX\Return to Castle Wolfenstein/main ---------------------- 6384 files in pk3 files execing default.cfg couldn't exec language.cfg execing wolfconfig.cfg execing autoexec.cfg Hunk_Clear: reset the hunk ok ...detecting CPU, found Intel Pentium III Bypassing CD checks ----- Client Initialization ----- Cmd_AddCommand: map_restart already defined ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded ...setting mode 10: 2048 1536 FS ...using colorsbits of 32 ...calling CDS: failed, bad mode ...trying next higher resolution: failed, bad mode ...restoring display settings ...registered window class ...created window@3,22 (2054x1571) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...numPFDs > MAX_PFDS (318 > 256) ...255 PFDs found ...hardware acceleration found ...PIXELFORMAT 11 selected ...creating GL context: succeeded ...making context current: succeeded ...WARNING: fullscreen unavailable in this mode ...setting mode 10: 2048 1536 FS ...using colorsbits of 16 ...calling CDS: failed, bad mode ...trying next higher resolution: failed, bad mode ...restoring display settings ...window already present, CreateWindowEx skipped Initializing OpenGL driver ...WARNING: fullscreen unavailable in this mode ...shutting down QGL ...unloading OpenGL DLL ...assuming '3dfxvgl' is a standalone