I was going to write a review that is positive and gave 4 stars. Yeah there are issues, yeah the load times are hefty, yeah the save games disappear (but there is a fix, just reload apparently).... but then my save games disappeared. Not all mind you, the ones where I completed the mission successfully, some injuries but no one dead, and kept was the one where I'd failed. Now don't get me wrong, this is the first mission where you strike out post tutorial, and re-doing it, I'm confident I can do better still (now that I know there is a turret generator in the last fight), but I think I will wait for the fix promised for later in May to resolve these issues properly. So, with one mission under my belt, twice, what can I say about the game. Well, the game so far is excellent, just what I wanted, and there were some negative reviews that the action camera, that occasionally zooms in on the fight / mech that's taking its turn, is a bit buggy and quite boring, and ... it's not. I know what they mean, but this isn't Space Hulk, this is quite well implemented, and this was the only criticism that worried me. But I have another: the colour scheme / the graphics / the highlighting of targets: It's a bit ... well terrible. As you move your mech firing solutions are displayed ... except when they are not. Basically you move to location X, you can attack these targets, seems fair, and there are some gotchas like LRM (Long Range Missles, I'm guessing) don't hit point blank, but why does it not tell me about the turret generator? I had laser, melee and SRM firing solutions, and it wouldn't tell me there was a target there. I literlly stood next to it. Also, sometimes it tells you that there is a firing solution, but then it does not let you select the target. Not a hint why that thing it tells you, you should attack at some point can't be attacked now. Graphics ... well it keeps switching me back to high. It is all a bit brown so far and FPS are fine (for a turn based game), but i hope there will be more variety later on. I'm on Intel 7th gen, which I believe is an Intel 620HD and its fine. Still, fix the save games, and explain why some targets can't be targetted. Lots of potential, and i look forward to playing this for real.
I was going to write a review that is positive and gave 4 stars. Yeah there are issues, yeah the load times are hefty, yeah the save games disappear (but there is a fix, just reload apparently).... but then my save games disappeared. Not all mind you, the ones where I completed the mission successfully, some injuries but no one dead, and kept was the one where I'd failed. Now don't get me wrong, this is the first mission where you strike out post tutorial, and re-doing it, I'm confident I can do better still (now that I know there is a turret generator in the last fight), but I think I will wait for the fix promised for later in May to resolve these issues properly. So, with one mission under my belt, twice, what can I say about the game. Well, the game so far is excellent, just what I wanted, and there were some negative reviews that the action camera, that occasionally zooms in on the fight / mech that's taking its turn, is a bit buggy and quite boring, and ... it's not. I know what they mean, but this isn't Space Hulk, this is quite well implemented, and this was the only criticism that worried me. But I have another: the colour scheme / the graphics / the highlighting of targets: It's a bit ... well terrible. As you move your mech firing solutions are displayed ... except when they are not. Basically you move to location X, you can attack these targets, seems fair, and there are some gotchas like LRM (Long Range Missles, I'm guessing) don't hit point blank, but why does it not tell me about the turret generator? I had laser, melee and SRM firing solutions, and it wouldn't tell me there was a target there. I literlly stood next to it. Also, sometimes it tells you that there is a firing solution, but then it does not let you select the target. Not a hint why that thing it tells you, you should attack at some point can't be attacked now. Graphics ... well it keeps switching me back to high. It is all a bit brown so far and FPS are fine (for a turn based game), but i hope there will be more variety later on. I'm on Intel 7th gen, which I believe is an Intel 620HD and its fine. Still, fix the save games, and explain why some targets can't be targetted. Lots of potential, and i look forward to playing this for real.