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Wing Commander ®: Privateer ™

Still a Nightmare

I was so excited getting to play this again because I never beat it the first time around back in '93. And now I remember why. The third to last mission is impossible. Several attempts and several hours wasted and no progress. That's the exact opposite of fun. It was pretty great up until Taryn Cross's third mapping mission and then all the joy and excitement up until that point is demolished by wave and after wave of pirates and Kilrathi. There're no tricks or strategy to this one. Apparently the programmers were stuck in the mindset of Wing Commander where you actually had wingmen and some backup. This is PRIVATEER. You're alone. What goes through a developer's mind that 1 ship vs. 16-20 are totally reasonable odds? I'm sick and tired of games where developers seem to think endless repetition of missions until you get lucky is 'fun' and 'challenging'. My dayjob is challenging. I'm just here for the fun. Privateer, 20 years later, can still suck it. Pointless.

8 gamers found this review helpful