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Cyberpunk 2077

Cyberpunk 2001

As a game it is not bad per se and I do not regret the purchase, but many parts of the game are really bad. The 1st Act was very promising entertaining but after that it is just a sandbox action open-world game with dozen generic quests, all delivered by generic phone calls. The plot is ok but the story telling is ridiculous. The opponents do not have any role in the game except the very last mission. The world seems great at first glance and is full of people but in reality is the most static world I have ever seen in the last 10 years. Nothing changes without exception and if you skip time, NPCs and cars stay on the exact same spot. Larger side quets are ok (Panam, Kerry, Rogue, etc.), nothing special, but the others are very antiquated: Call person X, go to the target position, eleminate the enemies or talk to some person. What bothers me the most is that it is not an RPG at all, but most of the time a bad action game. Explosions and animations are partly very out-dated and during showdowns you fight waves of enemies... It starts with eliminate 0/20 enemies. Next target, eliminate 0/10 enemies. Next target, eliminate 0/5 enemies. WTF, so this is Cyberpunk 2077?!?!? A lot of the game felt like GTA3 except that in this game the police is dumber than in GTA1. Unfortunately no joke! I can think of dozens of other points, but obviously this game was abused and quickly thrown on the market for the Christmas season. You should consider renaming CD Projects to Woodman Projects and release a "Evelyn Parker"-special edition of the game.

16 gamers found this review helpful