

gorgeously rebuilt, looks ****** marvellous on a 4K screen. 3D moves let you see scenes from different angles, and we kept noticing details like the other islands in the idstance, the crevices in the sea... And the detail on the close-up parts and the lighting are stunning. Gameplay has modest improvements, and a small number of extra puzzles.

so it sounded good, and a brief discounted period made it v. cheap - so I tried it. I stood it for 25 mins (according to Galaxy) before giving up in disgust. All those AI-driven character who "respond" to what you do? They just stand there like wooden poles, doing nothing - just standing there - until you poke them for conversation. They babble (universal language?) except at least half their lines aren't voiced, just silent text. It's hard to tell from the dialog popup who says what - is it the player-token, or the bean-pole in front? Crafting - pathetic. You are prompted to get some, ok "rope" (stuff), and get a quest marker and spoon-fed the ingredients. No skill, nor interest. It's supposed to be "open world" so I tried exploring, only to be bounced back to a nearby "relevant" point, quite suddenly but repeatedly. Bored by now, I tried more, to discover that "some" but not "all" of the off-the-edge falls will kill your character and throw you out, but most don't. So you get careless, only to get a nasty shock. Well, actually I was relieved by then, and could not bring myself to restart, so I uninstalled the game and had done with it. Coming from Skyrim, just repeat-finished, there really is no competition. Skyrim isn't perfect, and some of the AI routines for NPCs are repetitive, but at least they look like they belong and live there. Bleh!

gah! what a game - beautiful and imaginative - but what a horrible, awful unplayable interface. You have no control over the camera, and the game keeps switching camera angle, even in the middle of a simple straight walk. You can't look round, you can't see what Kate sees, even when it'd be really helpful - and it's not just 3rd-person, it's viewed from all sorts of odd angles. Manipulating objects is odd, too. it's awkward to drag things in circles, and the game has no indication that this is what you do. There are a number of "icons" which accompany possible actions, but they are cryptically unfathomable and the game has, again, no explanation for them. They don't seem to be consistent. The game story has a weaker narrative than the previous 2 - e.g. having stressed the importance of getting X, you can't find it... and it turns out you have to break off and go away and do something quite different... and will then find the piece, and can bring it back to where you needed it! We ended up midway, playing from walkthrough instructions rather than bothering to work out what was needed... and then the horrible interface defeated that, too. We played and loved, and finished, Syberia and Syberia 2. We've given up on Syberia 3 'cos it's no fun.