[This game does not support native resolution scaling options and would be stuck at 1024p BUT you can easily force modern resolutions and antialiasing by using third party programs like dgvoodoo2. The 3d assets look surprisingly sharp in higher resolutions and the 2d hud screeches to match the screen with no problems at all, besides some minor visual issues (which personally are more than worth it).] The game mechanics are a simplified version of Magic the Gathering rules, so if you already fond of those you will feel right at home, same wording in most cases. The difficulty at the beginning is sometimes RELENTLESS, as your options in cards are limited and would sometimes boil down to pure luck. That said, there's no real losing state as you would be drop right outside the combat location every time you are defeated which is an absolute blessing as you wouldn't need to quick save often at all. Animations would sometimes take forever but luckily you can speed them up significantly through the options. My two main issues: a) The deck building interface is really bad and lackluster. b) The game more often than not does a cinematic panning on your monsters and hero which you need to wait out every time, even if you can still click and command your cards, you wouldn't be able to select the objectives you want up until it stops. You can't deactivate this dumb feature. If you want to try the different archetypes in single player your only options is a single duel against the ai. The game could have benefited from a sort of tournament or arcade mode, really. The campaign consists on learning your opponent's moves and either playing or preparing accordingly, and crushing a difficult opponent after a few tries feels very satisfying, even if said foe had extremely annoying playstyle to deal with. OVERALL, it satisfied my itch of playing with MtG ruleset in a single player game and I would mostly recommend it to players looking for that kind of experience.