It looks cool with, has high difficulty and some replayability, but when your control scheme is bad and the keys are unbindable all the good things are irrelevant. 99% of the world is a static mesh with no interactions between the character and the surroundings other than opening chests and opening doors/gates. Theres isnt even an audio cue to imply hitting anything other than enemies. The visual radius around your character is too small so you can barely see any of great design the game has. The constant glitch/hack visual overlay starts to get really annoying after the fifth use, and using the recommended brightness makes for a very confusing navigation around the level. Also the optimization isnt that great either. i dont think i saw a difference between mid and low settings. But all of that could have been ignored if i had the chance to play it properly. I cant play comfortably neither on pad or key/mouse. i didnt even think games still came out with fixed controllschemes for both controllers and keyboards. also whats with the switch to diagonal movement when going through narrow places?