

This game is absolutely going to suit a specific taste. I have played and completed it (about 9 hours) and found it a visceral, hideous, and amazing experience. Scorn tells its story entirely by showing, and does not hand holding. As such, it is possible you may interpret the events that unfold differently from how I did, but that's okay; it's not a game that is meant to provide you with a concise and clear storyline, but instead a grim, visceral and oftimes unnerving experience. Key items to note: --It's a walking simulator with some light puzzle and combat elements; don't play this expecting a shooter, and be prepared for some puzzles that are slightly harder than normal, but not overly so. --Scorn is dialogue-free; the story telling is 100% based on environment, action and your interpretation therewith. --Scorn is heavily influenced by H.R. Giger's works and also a bit of Vladislav Beksinski's art style. If you enjoy such thematics, this game will be especially satisfying. --Scorn is a world where happy endings, humanity, and even the notions of self may have dried up and died in countless prior eons. Play this game for something unique and posthuman, but do not play it to feel good or have a happy ending.

Icewind Dale was my absolute favorite; as much as I liked Baldur's Gate, Icewind Dale more accurately captures the elements of AD&D that I loved: you create your own party from whole cloth, and march them through a harrowing adventure in the frozen northlands of the Forgotten Realms. It lacked the voice-overs and features of the BG series, sure, but it made up for that with the fact that these were Your Characters and your party; I very much enjoyed the storyline of the original and both sequels; the soundtrack is amazing, I still use it as background music for my tabletop games to this day.