I really dig this game. Explore on the ground and in the air with no fear of enemies or attack. There is only one physical attacker in the entire game, encountered at the end, with a predetermined result played as a cut scene. This is a game of exploration played without timers. The dungeons have no lethal traps or bottomless pits, and you can fall for a half dozen stories without fear of death. The dungeon puzzles are mostly flip a switch that opens a door or extends a bridge somewhere. Graphics are not exactly cutting edge, but they're good enough to tell a story. The game is short, but there are lots of exhibits and side stories to discover. I do wish the developers had provided an epilogue to the main story for a more satisfactory ending. In a way I guess the frustratingly abrupt ending serves to emphasize that this game provides more value in the exploration than in the linear progression of levels or the achievement of beating the game. It's about the journey, not the destination. Can't say I agree that that's good enough reason for the devs to half-effort the ending as they did though. I would've knocked off a star for this, but I think the game's overall rating is lower than it deserves.