

Broken Sword 4: The Angel of Death tries to keep the series alive but ends up feeling clunky and rushed. - Graphics: Decent for its time, but animations are stiff, objects behave oddly, and performance is sluggish no matter the settings. - Controls: Walking is painfully slow, running is unreliable, and George constantly gets stuck on scenery. Even the mouse wheel sprint works inconsistently. - Puzzles: Mostly linear and simple. The PDA server challenges are tedious, and stealth sections feel random—sometimes enemies spot you from afar, other times not at all. - Environments: Large but empty, with very few meaningful interactions. Some objects exist for no reason, leaving you second-guessing. - Inventory: Full of one-use items that clutter up quickly. - Story: Rushed and incomplete, with a disappointing ending—no closure, no credits, just a blank screen with music. Verdict: Recommended only for die-hard Broken Sword fans who want to play every entry, regardless of quality.

The story of the game is quite interesting and graphics are good enough to enjoy it. But at the end it's more like an interactive movie than a video game. You take some decisions during the story but it seems none of them affects the events. Also, pace of the story is quite slow, there are some chapters that you would like to play them at x2.