Truly I beat Diablo years ago but I came to revisit to finish off the Hellfire expansion. The quaint simplicity of Diablos age old systems is a double edged sword. On one hand there is a certain charm to having only 4 statistics and very little character building outside of assigning 5 stat points every level. On the other hand chance to hit can be an obscured and frustrating mechanic. Diablo's aesthetic qualities are perhaps its greatest strength from the muted color pallette to the creature designs, don't get me started about the bleak and unsettling soundscape as you wander the catacombs looking for your next magic hat. Good fun worth a playthrough but shows its age.