I haven't played long, maybe 30 minutes, but that is more than enough. Biggest complaint - YOU DON'T GET TO MAKE YOUR OWN CHARACTER! Apparently this is just a nice to have, but in a role playing type game it is priority number 1, 2, 3 and 4. Anyway, I won't bore you with 'this game is about blah blah blah', because getting this far you already know what type of game it is, I will go straight into the pro's and con's. The Good: I only paid $1.99 I might be able to get a refund The Bad: Everything flashes. My poor eyes! Massive contrast. My poor eyes! Terrible layout of the UI. My poor eyes! Story. I have no idea why some people are shooting at me and others are not, no idea why I want to do the things I am doing in the game, why I trust the people helping me, or who the f*** I am in the world. Combat. Tutorial step 1: Shoot some bloke for no reason. So I open fire and take 50% of his health, then duck into cover. Nice start. Then he returns fire and I stand up, taking the full burst in the face, then we both duck. Then we both stand again exchanging gunfire right into each others faces. What is the point in a cover system if combat ignores it? Movement. Painfully slow and makes the world seem artificially large. Environment. Lots of things to interact with, but every 30 seconds you have to interact with the same door opening mechanism, the same security system, the same ... you get the point. Too much interaction just for the sake of having an interaction. TL/DR: No character creation kills immersion, the looks kill my eyes, and the gameplay kills my interest.
I know that I am in the minority on this, but I really did not enjoy this game. I will start off by saying I have played all the great cRPG's in this mould such as Baldur's Gate all the way to the uninspiring Dragon Age Inquisition. I saw the screenshots of this game and immediately thought "No", but then I read the reviews and thought that I had to give it a go, so I did. I got past the graphics, which I really dislike, everything is too 'clean' and the characters are oddly shaped (Really look at the female model while viewing underwear - no I am not a perv, this is a force choice at character creation). Character creation is a real letdown, there is little explanation of why you would pick any particular power, no real options for how you look, no choice of weapons and the class choices pigeon hole you into a class but then let you break out of that class by allowing you to completely swap your points, which I find rediculous (Why does this page think I can't spell rediculous?). One or the other please! There is also the horrendous necessity of creating 2 characters! How can an RPG have you playing 2 characters?! RPG is about getting into and ROLEPLAYING a character, adding more characters just breaks immersion. Not that this game has any real immersion. So I let that go and got into the game. Didn't even meet a single person and I had picked up 10 shells, of 4 different types so my inventory (Which isn't shared, so I still have to drag items from one character to another as if I was in 1984) was already cluttered with stuff that provides no explanation as to why I might want to pick it up, other than the worry that I was missing something important Fast forward an hour or so and I had so much junk I could leave wherever I was, get an old rusty van and become a rag and bone collector! Combat. Where to start with this abortion of a concept. Baldur's Gate arrived with the active pause feature, which was the most wonderful revelation in turn based combat since turn based combat. This goes backwards. Everyone taking a turn, very few action points to you can't actually do much when it is your turn (Yes obviously it will get better, but that doesn't mean it isn't boring to start with), no real ability to react as a result. Yes it might be balanced for this, but I felt betrayed and let down. I carried on, finding *cough* cleverly *cough* placed Rain scrolls to put our fires (For example) in an attempt to showcase mechanics which feel forced rather than natural. In Dragon Age you cast a spell and then another might synchronise (Yes spell check, with an s) with it, that was something you had to discover for yourself and felt an organic part of the game. This game feels like it has those mechanics just because other cool games have them. In fact that is how everything feels, like an amalgamation of bots of other games they thought might be cool, but without anything that looks like substance. Crafting (Which I didn't get to) feels like an exercise in gathering rather than having an actual point. I don't know which game turned crafting into a junk haulage simulator, but more and more games are heading this way and it makes me sad (Looking at you Fallout 4). Anyway, 3 hours in I have had one fight (Numerous character rerolls because the character creation left me with no affinity for who I was playing), no NPC interaction, a bag full of junk and enough of this game.