As others have said, it's not bad for an indie title. Its intended audience is those who like to explore and those who enjoy a deep story. If you are looking for a game to play with friends or a hack-and-slash, this game is not what you are looking for. Pros: - The combat is a bit different, without reinventing the wheel - Offers a story mode - Advancement is more unique and feels far less grindy - Lots to explore: there's probably 4-5 days of gameplay here, and that's without eating or sleeping - Feels like an epic fantasy novel - The graphics are good without being amazing or taxing - There is no multiplayer screwing up the single player experience - The story isn't afraid to do the interesting thing as opposed to the easy thing that appeases the bleeding hearts or caters to the lowest common denominator Cons: - Story mode needs to offer an obvious option to simply skip combat altogether - Advancement offers limited choices - The unique gear isn't worth keeping (most of the time). Break down everything and forge your own. - The choices offered to the player have no actual bearing on the outcome of the story - Several side-arcs are left unresolved in ways that could annoy some players - Replayability after beating the story might be limited Summary It's been a long time since I got to experience a really good story that didn't completely disappoint me at the end. I had forgotten what that felt like. Overall, this is an excellent single-player experience. Sure, there are aspects of the game (and its story) that aren't perfect. Sure, they could have made things a bit better here and there. That's why they got four stars and not three. There are many triple-A titles that I wouldn't give even three stars to. The big-name studios could learn a lot from these guys. I can't wait for their next effort. Verdict: Buy this game. Play this game.