It's pretty well made and balanced. I wanted to reassign the space bar to pause. The interface has an odd quirk or two. Butm the tech tree and balance is solid. Plot juist seemed to randomly kick in after more than 2 hours. So far I like it. Well woth a buy on sale!
Audio quality so poor as to sound like it is on an am radio. Unintelligible voices and static. My PC is far above specs. Drivers updated. Never encountered this before in hundreds of installed PC games. Looked for troubleshoot and found nothing here or anywhere. Is it just this bad and people ignore it? Will gladly update review if I recieve properly requested fix from GOG or game maker.
Not a bad game. Visually, it has appeal. Good ideas. First ginormous boss was too difficult. I am going to give up after a half hour and dozen attempts. Too bad for the learning curve or need to do homework ny watching yt vids. No go for me as it stopped being fun.
Not a bad game. I see where it is compared to other ARPG (action role playing games) like Diablo Divine Divinity or Torchlight, etc. In truth, this game does not compare favorably with the likes of Diablo. Din's cure is VERY randomly created unlike Diablo, which has some semblance of a plot. Divine Divinity has predominant story elements. Perhaps the best comparison is with Torchlight - both games are very random. Torchlight, however, has great graphics and Din's are tolerable but not outstanding. I did like the added element, mentioned elsewhere, of attacks against your home base town that must be thwarted. Not a waste of a purchase, but don't expect epic game play.
For some reason that I cannot fathom, the designers of this game opted for beginning the tutorial with a nasty, dismissive tone that insults players before they even begin to play. This is not a joke. The tutorial really begins by excusing the game makers for making a game without an intuitive interface by crudely blaming players for not reading their long, boring text tutorial. The audacity and arrogance displayed by the designers from the first moment the game starts is completely unprofessional and ill mannered. Hard to fathom why anyone would make a business decision that first insults the customer. This might be a good game. When, and if, I feel like overlooking the maker's lame insult I might try to finish the long, text-based tutorial that should not be needed (as with many well-designed game interfaces) and try the campaign. For now, the stark, rude slap in the face is too annoying to look past.
I am not sure how I would have perceived this game years ago at it's release date, but today there are much better RPGs to compare it to. PROS - The graphics are okay. Soundtrack is quite good. Combat is a little bit of a challenge. A storyline is not lacking. Ability to interact with many objects is neat. Open world feel. Good skill system. CONS - No autosave means replaying large chunks of the game. Difficult to figure out what I am supposed to do. Lack of merchants to sell all my loot. Sorry monsters and not enough of them. All in all, Divine Divinity is somewhere between Diablo 1 and Diablo 2 in terms of quality.