

So, if I was going to recommend an adventure game to someone, as if they had to play it before they died, this probably wouldn't be it. However, it's still a great game for lovers of the genre if one isn't put off by the political "themes." I'm not really a political guy; I'm an adventure gamer guy. So, I can't speak to how seriously the game is trying to take itself politically and what its actual aim may be. However, its content makes it a little more inaccessible to all. The story itself keeps you interested enough, has moments. There were humorous moments, but I don't think I was ever slapping my knee laughing at this game. It had moments that I felt had the potential to soar in laughter, but it never really went there. It's a game that would have lent itself to over-the-top hysteria, similar to classic Lucas Arts games, but it doesn't really have moments like those. For those who enjoy the genre, the puzzles are mostly solid. The game doesn't have any puzzles that are really unfair. There is one puzzle that I will try not to spoil too much, namely a musical puzzle that requires you to listen to verses of a song. Maybe it's a personal weakness, but I just couldn't memorize the words and what the hell verse the song was on. That's the only puzzle I really didn't want to "waste time on." The rest of the game I played legitimately. Sometimes puzzles are just too aggreviating, and the payoff isn't there. I like solving puzzles, but puzzles that rely on reflexes, memorization, or even lyrical "intelligence?" can sometimes be unfair. The characters ARE likeable enough; the protagonist grows on you, but at the start of the game, I was rather unimpressed by the protagonist. The characters all work; you get a background story for the main character, but it's sort of hard to care... All the characters could have been given better creative treatment, they are never really made to soar. It's a great time killer for fans of the genre, but it could have been more.

These old Sierra games are just AWFUL. If you don't need a walktrhough you need alot of patience and low standards to put up with their unfairnes, poor game design. They hadn't figure things out yet, and wanted to sell game walkthroughs to the public pre online walkthroughts. This game is not like the older Lucas Arts adventure game, where the graphics didn't give you a head ache and make your eyes fall out of your head. It wasn't like the older Lucas Arts games where you could save, come back and never worry about dead ends and unfair puzzles that you could never in 1000 years figure out alone. Word of mouth, walkthroughs made these games possible to get through at worst, at best several play throughs and lots of patience. Anyone who gives Sierra games a pass for all their horrible design flaws or doesn't acknowledge how they aren't always the most pleasureable, easy-going, enjoyable game experience is either full of crap or being too biased and or nostaligic. Having been born in 1987, the older graphics were state of the art, pretty cool back when. Going back to these games, the pixel art from the 90s and on, even 2020s is sooo much better and actually a wonderful art form now. The illustrated adventures from say 97 on and fantastic and games like Blade Runner are still a quite impressive, visually immersive, creative experience. I can even appreciate that these games had state of the art graphics at the time...but with their clunky controls, text parsor movement and having to sometimes read the mind of the developers, they are just AWFUL.... We have these games to thank as being pionners to a genre that has been perfected over decades, as much as we do early medical science running poop on open wounds to clense them. The humor in these games ranges from actually pg-13 to cringe this is awful and who wrote this an 14 year old!? The firstr game has a boring, mostly uneventful story line...the early sequels are frustrating and suck too.

This game is one of the best of the entire saga. Dated graphics, frustrating puzzles, unfair dead ends, humor wrote like a 14 year old who found his first nudie magazine wrote it... This game out shines most of the old Leisure Suit Larry easily. Of all the ones I've played, the 7th game is one of the best of the old with Leisure Suit Larry Reloaded probably being at the top of the line. This game is animated very well, has better sex scenes than the previous titles. I don't know who these people are that think this game is that different from the others or that the character has been defaced in any way. It's the same concept, the same type of humor. Someone with strong bias, and rose tinted glasses is reviewing these games. The sex scenes on this make most of the original, including the first game, which you actually see basically NOTHING, look like they are rated PG13 and this has a rated X rating... Game 7 seems a little more racey. This game is more interesting and complex than most of what came before it. It's a lot more fun too, it's also a decent sequel to the first game with more fun sex scenes in it. Some of the humor is "too much to be funny", the characters are over the top like satire versions of a satire... but over all the game is very well crafted and the game is amusing throughout. The main villain is "cringe" for the over the top sex humor but it doesn't ruin the experience. The ending made me sick like a bad dream, where Larry is stuck in a simulation and I thought it was just too annoying to figure out and repeat so I cheated with a walkthrough. I think I remember some glitches where I had to reload my game. I think I remember some minor technical issues or clumsy puzzle mechanics in certain bits but I can't really recall, it's been a minute. It has a horrible maze but you can even skip it. I rather play this one than the majority of the original games which are atrocious for their unfairness and painful eye bleeding graphics.

For the people who played adventure games once they were perfected, held a higher standard with voice over, graphics that didn't split your brain into two and make your eyes melt, balanced puzzles, good story telling... these games are only gems to the nostalgic. The orignal games are ugly, slow, poorly written drivel, critically unfair and unforgiving dumpster trash. Yes, they launched a successful series, yes it made money... Yes at the time when standards were much lower they managed to satistify an audience who was apparently didn't know any better... Adventure games made leaps and bouds from these dumpster trash titles. This remaster is a massive improvement upon the original. The graphics, the voice over, everything. People calling it an insult are ridiculous. There wasn't much to the original game, this closely follows it and where it doesn't, who cares? The original game by today's standards is a royal waste of time and awful, who has the patience for dead ends, unfair puzzles that punish you, text crusor games, it's just awful. The story by today's standards is dry and the anmation and graphics are ARCADIC, who has time for that? I'm tryng them all, so far this one is the only one I could stand to play for more than 10 minutes and for the entire adventure. The sequels are dry and stupid wrote like a 15 year old who just came across his first nudie magazine wrote them. The dialogue at the beginning of game 5 is horrifically awful. This game is actually funny and enjoyable, you can interact with most things in a funny way. The game allows you to use your zipper on almost anything and it's halarious but this does get old after awhile, like a game with a really halarious series of fart jokes would get old... Over all is one of the best Leisure Suit Larry games and actually enjoyable and playable. The last two modern sequels that came out get a lot of crap but they are surprisingly not only faihful to this lack luster series of games but BETTER

Games from the early Seirra era may have been special at the time and helped create the early adventure game genre. It wasn't really until the mid to late 90s that they were in their golden era and all the pitfalls that made adventure games suck had been overcome. Sierra unfortunately as a pioneer of the genre made a lot of mistakes or inferior games to what game after, unfair dead ends, eye splitting graphics, clunky interfaces. Ron Gilbert, in the early 90s saw what Seirra was doing and decided to do better with Monkey Island. Where as the old Seirra games have a charm of their own, they are no where near as enjoyable or easy to play as what came after. No one wants to spend 10 hours on a game only to have a stupid dead end for forgetting a fork in the first 5 minutes. This game actually captures the adult humor of the originals and actually has more sexual scenes in it than the originals. Larry was always trying to seduce women in the original and this is the same formula. Larry was always a simp, only a idiot would say else wise, and he's a simpl in this too.Those who don't find this comparable to the original have rose tinted glasses and strong bias towards the original games. There wasn't any nudity in the first game. The humor is about what you'd expect, similar to the other 7 games. This game is superior, having been released decades after Sierra's arcadic approach to adventures. The story is solid, the puzzles are solid, the graphics are well done as well as the animations, the voice over is quality. It's right up there with Leisure Suit Larry Reloaded or Leisure Suit Larry 7, the only two enjoyable games of the original bunch. It's not perfect but it's leaps and bounds ahead of what came before. I don't actually have too much to say about it. After trying ALL the games in the series, I finished and enjoyed these two and Reloaded. This is a playable game with minor technical glitches here and there. I'd replay this.

This series is anything but entirely consistent. Each title has a unique identity. Every sequel title, even as early as the 2nd title, by our own, Ron Gilbert , was criticized and had fans divided. Each title has stood on it's own, having both it's own fans and haters. For some fans, they enjoy every title in the series, even if each has it's own identity that sets it apart from the others. I'd like to be able to be enlightened about my review, as I was for all the other 5 games in the series... It is a forever changing series and each game has it's own identity. I just don' t see myself replaying this game, or having the same love for it, as i do the other 5 games in the series. It doesn't seem to stand on it's own enough...Atleast games 1-5 were daring, gave us something different, exciting. Boy Brush might have future story potential. What it seems to be, a game where Ron Gilbert acknowledges all fans, other games in the series, by making them somehow relevant as a bizzare homage that breaks canon...whilst not really aiming to give anyone a satisifying, groundbreaking, new ending to MI2... It feels almost like a soft remake of Monkey Island 2, as the ending is nearly the same, it begins where MI2 left off even... It's a bizzarre homage to every game in the series, to appease fans/ soft MI2 rehash...The timeline/canon is lazily confused and muddled..creatively, but lazily explained as poor story telling. Sure, he tries to pass it off as , "The ending is what fans make of it..." But, it basically just feels like MI2 all over again, pretending to be something more/ different. While having some of it's own, new story ideas, it feels like a soft remake/ rehash, baby junior, hipster, puzzle light version, of the first two games in the series...I'd prefer an all new storyline, progressing things forward. This left me feeling disappointed again...To me it feels like half a monkey island game, it starts and ends like some bizzare rehash MI-2 game. Wasted climax.

The Good: The puzzles are well designed, they don't insult your intelligence, they won't fry your brain either. The graphics remind of Maniac Mansion but are more modern. The game can get a good laugh. The (maybe) Bad: This game is some sort of bizarre videogame commentary by the developers, as to what makes a game so great. It's very self-referential. Ron Gilbert even puts himself in the game... as well as creates a main character he could probably relate to...It tells you of its own greatness repeatedly. I guess you could say it's part of the game's humor, reminding you of how great it is, how it does everything right in the eyes of the developers. Just what it is: The Story is very existential in the end, what begins as a simple story evolves into something more intriguing but honestly not very surprising, Ron Gilbert is stuck on the allegory of the cave. The ending is very MI-2...I really hope he can get over his existential endings for the new Monkey Island game. The problem with the ending is that it tells 2 stories that can't continue on their own... On one hand the characters are make believe and who gives a crap what happens to them, on the other they had lives... (Which is philosophical and intriguing on one hand but depressing and empty on the other...) Any roundedness to the characters sort of dissolves after the twist..."no free will" even. This leaves me torn about the game overall, mixed feelings. The Annoying: Hotel, "PEW PEW "(X 100) "I wonder what the guests are up to" (X100) Quickie Pal "Can I help you find anything" (X100) It's annoying to be constantly assaulted with voice overs for no reason, non-stop. Chuck at the end also annoying "You're cheating!"...(x100). The lasers (every time I go through them, "ha can't touch this" or whatever (x100)?? Also why can't I skip the elevator sequence? (Watching every floor... even if needed for 1 puzzle, the 'esc' key maybe?) I have to go to a hotel room just to look up a number in the phone book?

Great adv game. The puzzles are well thought out, albeit not always realistic, the story is fun, the voice acting somehow sounds like Indiana Jones even though it doesn't sound anything like Harrison Ford... The visuals are wonderful for the era and make pixel art, even today, still look like a work of art... You really want to go along with it, even today, though pixel art is "dated". However, at times it still feels rather cartoony, in terms of story...some of the puzzles would not be in a movie script. This doesn't make it a bad game, but sometimes the game works on another level, somehow it feels like a direct sequel to the Indiana Jones triology or something even greater in it's own right. I can't straight up claim the game works as a sequel to Last Crusade, it's still very "adventure gamey" in sections, but it does have enough content that somehow manages to give it that feeling in memory, that most people look at it as if it were a first Indiana Jones 4 The voice acting is fantastic and unlike many other pixel art games, the characters somehow have incredible chemistry that comes across in the language of pixels. Sophia somehow feels like a long pre-exsting, canonized Indiana Jones character, and yet we've just met her. The story has this pre-existing history of the character that somehow feels compltely convincing and as if it were an actual part of the universe. Atlantis is a far cry from the holy grail or lost Ark and yet somehow the game manages to make the subject feel "Jonesy" or perhaps "Even More than Jonesy"... Somehow the game recreates the character of Indiana Jones, gives him it's own dialogues and character interactions, allows you to play as him, pixel art, a whole new story, a voice actor that doesn't even sound like HF, periodic goofy humor and puzzles, yet somehow it really manages to feel like Indiana Jones.This is impressive and you won't soon forget how engrossing the experience is as a fan of the films Difficulty just right

The game isn't funny, maybe almost funny once. The story isn't deep or complex. The puzzles are almost hidden obj puzzles, the solution is staring you in the face 95 percent of the time. This game must have been intended for younger audiences, it's painfully easy. You can literally beat this game in one sitting in just about 2 hours or less. Even if you don't have the entire game mapped out in your head as you go, which you will, as the game lacks imagination or depth with its puzzles, once you encounter a puzzle with the right obj in your inventory, the solution is always painstakingly obvious. The puzzles and their solutions are a incredible bore, with little to no pay off...in most adventure games, puzzle solutions are the catalyst for something funny, exciting..not so much in this game... The game is also very short, being easy would be forgivable but to be so short. This game is about the length of one episode of a TTG, probably less... Willy's voice and way of expressing himself is annoying, I guess he's supposed to sound nerdy, smart but he sounds robotic and dry, I guess that's intentional but it's annoying. Willy lacks real depth, he's just the generic nerd/ genius boy character and the rest of the cast lacks some serious depth too... The protagonist is a goodie doer who doesn't follow the tradition in adventure games of stealing, mischief, instead you're bored to death by a innocent , dull character who doesn't go anything truly fun, humorous, exciting. It's fun to see the character break rules in an adventure game...The game has no sense of mischief or real thrill... The most exiciting part is when Willy is on the run from his Uncle but even that results in a boring climax. Once you find his father, it's pretty meh and your rushed to the end of the story. The music is sometimes obnoxious and you want to stop the dilaogues in a scene just to escape it and also Willy's annoying robotic voice. In short the story, game over all lacks depth