Hollow Knight is one of the best games I've ever played. Team Cherry's mastery of the metroidvania genre is self-evident. So it's no surprise that the follow-up, Hollow Knight: Silksong, improves on almost everything that made their 2017 opera prima so good. It's hard, it's expansive, and it's filled to the brim with so much to do. And it's all supported by gameplay so good, you'll be grining like an idiot even as the game is handing your ass on a silver plater. Highly recommended. And for only $20? It feels like you're stealing the game.
This game lives rent free in my head. It's a superb Metroidania with buttery smooth controls. It will hand you your ass on a silver platter and you'll love it for doing so. It's the type of difficulty that hurts so good to play. Easily in my Top 5 games of all time and highly recommended.
I had already played Bioshock and I was aware of its status as the "spiritual succesor" to System Shock. But never got the chance to play it and my thinking process was: "If its like Bioshock, why play it? I'll keep playing Bioshock" Oh, how wrong was I. When GOG gave the game for free some time ago, I took the chance to play it and see what was all the fuss. Since I didn't played the game when it launched, my view of the game wasn't coloured by nostalgia. After finishing it, it became one of my favorite games of all time. It made me notice just how hollow Bioshock really was in comparison. I was enthralled by the games setting. The Von Braum was eerie and claustrophobic. The sound design is superb and the RPG elements are surprisingly deep. Playing on Hard made specialization meaningful. You can't become an expert in every aspect of the game. You have to compromise. If you try to upgrade everything to become a "Master of All", you can get to a point where you can't progress any further since the game becomes too difficult. As I mentioned, the sound design is spectacular. It's probably my favorite aspect of the game. It's foreboding and creepy. It makes the game feel almost like a survival horror. Hearing the enemy before you can see them is an unnerving experience. You can witness this game philosophy in games like Alien: Isolation and, to a lesser degree, Dead Space where the emphasis on atmosphere through sound design is the foundation of their creepy settings. It's a wonderful game and a must buy for anyone who dares to call themselfs a gamer. One of the touchstones of the industry that sits on the apex of game design along side masterpieces like Deus Ex, Thief, Half-Life, Ultima, Silent Hill, Super Mario, The Legend of Zelda and Doom. HIGHLY RECOMMENDED. BUY IT!