

This game could be great. It has a very intriguing start where the player is left stranded in a French village in the middle of nowhere with very little information to go on. This makes for very interesting story telling because of course Gabriel knows why he's here, but the game leaves it up to the player to slowly unravel the story. You are introduced to a solid set of mostly well-written characters all acting suspicious in one way or another and you quickly end up in a whodunnit situation where you suspect each and everyone of murder, child-abduction and even worse. Even though the story falls a bit off near the end, it is still the strong part of GK3 and I would love to see it again in a modern setting - because the game itself - as it is - is only barely enjoyable. People find two major issues with the game: its 3D engine, which was experimental at the time. Navigation through the game is somewhat tedious and missing crucial objects in a scene is very easy. It does not help that the engine did not age well, but in its essence it already was unfit for an adventure game at the time. The second issue people often have are the puzzles in this game with the infamous cat-hair-mustache puzzle often being quoted as one of the worst puzzles in all of adventure game history and being blamed for the downfall of the entire genre. My main issue with the game is different: most of the time, I had no clue about what to do next. I spent my time running around places which I had already visited many times because I desperately searched for the one clue I missed or what changed since the last time I was here - sometimes the smallest thing was missing to advance the timeline and the game made no efforts to point me into the right direction. I would really love to see a remake of this game, with a modern engine (like the remake for part GK1), but mainly with subtle guidance through the story. Well, and it would damn help if the game did not crash every fifteen minutes...

Have been in love with the genre since the first Commandos game, and this one, like the Shadow Tactics main game, is a great title. Do not expect anything new compared to the main game though, this expansion is just more of the same - which I felt was great, as the gameplay already works really well. I finished the game in a little more than 8 hours, and loved every minute of it. If I had to nitpick, I feel that the story could have been better: it does not add any depth to the characters - even not Aiko and this expansion is about her - nor does it contribute something to the story of the main game.