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Darksiders III

Don't believe the (anti) hype

Graphics, animations and art style are all top-notch and music, sound design and voice acting are all superb, as we came to expect of the Darksiders series. Story felt a bit worse than the previous two games with character actions and motivations feeling murkier than before, some deus ex machina moments, references to unknown events, etc. Nothing immersion-breaking, it's just that some more lore and explanations would do it good especially for a third installment. Gameworld feels more confined than before, but much more composed and packed with content, both graphically and gameplay-wise. The environments are immersive and very well done. Comparisons with Dark Souls are largely misleading, I thought it had much more in common with Metroid Prime than Dark Souls, but to each their own. The combat can be a little unforgiving at times, especially if you're expecting Darksiders I combat, but if you keep at it you genuinely get better and start to appreciate it. It's largely similar to how Assassin's Creed Origins felt different to its prequels. I had my doubts about whether the dev team would be able to nail down that Darksiders vibe (especially after that Deathinitive edition fiasco), but it proved to be largely unfounded as this game truly "feels" like first and second installments and gives no hints that it was actually developed by a different team. It's not as good as Darksiders II, but that's not saying much since hardly any game is. I consider it better than Darksiders I, although with a similar gameplay vibe. Finally, having played the game I have no clue why it was so ill-received by mainstream game reviewers, even by some that I considered close to my tastes. The game is more than just okay, it's actually very good. I bought it at another store at a hefty discount but now I'm sorry I didn't buy it here at full price just to support the devs.

9 gamers found this review helpful