BUGS, ISSUES Game uses Windows mouse pointer. No context sensitive pointer to tell you the interactive hotspots. There is no way to know what is interactive, so you have to keep clicking on everything. No inventory display. Load Game is for some reason hidden under Options. Switching between characters is done with left mouse click. But the dog always follows Tommynaut, so when the dog blocks an interactive hotspot this becomes a problem. Switching from Dog to Tommynaut after giving Dog a command will cancel that command and Dog returns to Tommynaut. There are many places where either subtitles don't display, or don't match the voice. There are some animation glitches where characters instantly teleport to another point on the screen, skipping part of the animation. (This allowed me to solve one of the puzzles without doing one of the required things.) There are no audio or video options in-game. The volumes of sound and music are both too low and not adjustable. The "Launcher" gives you some video options before the game launches, that's it. This is what you get for using crappy and buggy Unity. The "wall of text" at the museum place (similar to the Neverhood Chronicles walls of text) is filled with typos. (Yes I actually read the entire thing.) GAME IMPRESSIONS Claymation is awesome. Cutscenes, animation and environment are top notch. Cool story. Puzzles are fun, but very repetitive. I don't get the puzzle design principle where all the puzzle solutions are given at locations in the game. What's the point then? TOO SHORT. This is probably due to the difficulty of producing stop-motion animation and being a Kickstarter game. Some puzzle solutions and mechanics are unintuitive. (SPOILERS: feeding the fly to the Dog apparently gives the Dog the ability to fly, but for the dog to launch in the air and spread wings, you apparently had to click somewhere towards the top of the screen. I could never figure that out so had to look up a walkthrough video.)