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Pillars of Eternity II: Deadfire

A disappointment in all respects.

I've never been a huge fan of these types of strategy RPGs - I sucked at Baldur's Gate, Planescape Torment, etc., even though I love DnD and RPGs. But never was I interested in the combination until the first Pillars of Eternity, which blew me out of the water with an amazing, original story, setting, and characters. Deadfire? Ehn, let's just throw that all in the trash and go as -unoriginal- and -uninteresting- as we can get. So, 80$ the tube, it crashes about every 30 minutes, and besides that, I don't want to recruit any of these characters (which is the high point of any media for me - I can get behind any story, no matter how bad, if the characters are good). If they don't just start off annoying (Xoti), then their personal quests revolve around disappointing cliched storylines that don't even make sense for the character (Eder). Do you like the flirty, bi blue Orlan option? Great! Better not be a Godlike though, 'cause all that flirting he was doing with you previous? Oh, that was just... joking...? (???? Why? Why would you - that's just mean.) Regular combat is okay, I guess, but in PoE I slogged through combat to get to talking and character bits. Which suck here. Ship combat is horrible and so boring and so unintuitive. Text for ship combat? I know I like text, but it just doesn't work here. And here I was, RAVING about how good Obsidian is, how I want to get Tyrant and all their other games and support them - guess I'll just stick with PoE1 and Fallout: New Vegas, because I'm outstandingly unhappy with Deadfire.

13 gamers found this review helpful