Kingmaker is really difficulty to review. On the one hand it is of the best DnD CRPGs ever made but on the other hand it's a complete mess. First I have to mention that I didn't encounter any game breaking bugs so technical issues are not something you should worry about anymore. But the writing. The characters. Overly complicated kingdom management without any proper documentation what different things actually do. The timed quests. Difficulty spikes that are created only by increasing enemy's AC ~50 and making them immune to most effects and damage types. Those are some of the actual problems with the game. It's pretty clear that this game was too much for Owlcat to handle as a whole. There are so many things that feel half-finished and I think that the game would have been better if it would have been 100% combat focused, because that is where Kingmaker shines. The writing and characters are not simply interesting enough for a 100h game and kingdom management becomes a chore towards the end and isn't remotely interesting, all the events feel like items on a to-do list with some flavor text on top. But overall I had good time with the game and I'd say 90% of the fights are really fun and rewarding. Character customization is absolutely fantastic if you're into that and there are so many spells and abilities that you could just test different builds for years. It's a shame that the game steps on so many classic crpg pitfalls with it's disinteresting writing and half-baked mechanics.
ToEE is extremely unfriendly to the player, almost to the point it's unplayable. Even though I'm relatively familiar with the ruleset everything in the game makes it really hard to enjoy. I can believe that when you get past all the technical issues, clunky UI, difficulty, the extremely tedious first few levels with awful quest design, the game can become fun and rewarding even though I didn't manage to get there.
There are just a few games I'm not able to finish but this is one of them. Everything from the controls to the puzzles to numerous cheap deaths, Shadow of the comet is just a mess. I fought my way through the infamous catacombs but decided to just quit because I was not having any fun with the game. The puzzles are absolutely the worst part of the game and most of the time make little to no sense. Add in some timed puzzles and mazes and you got yourself an extremely frustrating adventure game with awful controls which only merit is a decent story and setting. Even though I paid next to nothing for it on sale, SotC has not aged well and I just can't recommend it even to the most die-hard Lovecraft fans.
One of the best adventure games I've played. If you enjoy story-driven, atmospheric horror adventures this one is a must. Just keep in mind that even though you can play this game for free, the short extra stories and the soundtrack definitely justify buying it if supporting the creators ain't enough for you.
I don't think many games do classic lovecraftian adventure as well as Conarium and the game nails it with it's atmosphere, story and locations. It's a simple game which you can complete under four or five hours even if you manage to find all the secrets and hidden trophies as the puzzles aren't much of a challenge. As much as I loved the game, I wouldn't recommend buying it for the full price as it's such a short experience.