

If you've played the Crusader series, you know how maddening obtuse control schemes can be. Well, this is 20 years later and it has the same problems. A wide choice of control options and yet none of them are intuitive or finger-friendly. Get used to re-doing sections over and over and over. If STALKER played like this, you'd never manage to leave Cordon.

Six years late and what do we get? Graphics that are jarringly good and absolutely godawful at the same time. Puzzles that are actually WORSE than in the original. Floaty movement and lousy combat feedback. I can't believe NDS messed this up so badly. It's a miserable experience - and that's coming from someone who struggled through the keyboard limitations of the original. I can't even express what a tragedy this game turned out to be.

Playing this with my nine-year old son and he's surprisingly good at the puzzles, loves the (occasionally) mildly inappropriate humor, and cannot WAIT to move on to the next part of the story. I've tried a lot of games I thought he'd like playing together, but this has been a super hit. Great pacing and a decent variety of puzzles, and the story really does keep you guessing. Love the conceit of watching/making the story unfold through a conflicted author's perspective. Overall imaginative and fun for adults and mature youngsters.

I got this on Steam a couple years ago and honestly didn't read the description very well. At first I was let down by the presentation... very much an administrative sim under the science and personnel. But after a while, I realized I couldn't put it down. One. More. Turn. Just. One. More. Turn! Once you realize you can't chase every project and still beat the Soviets, the grand strategy part falls into place and it becomes a tense experience full of surprises, setbacks and triumphs. Push past the first impression and you'll discover a complex strategy game that's amazingly fun. Plus it actually has Buzz Aldrin. You literally can't get cooler than that.