Good game but not for me. I do like newer adventure games in that style (Like the Dracula or Dark Fall games) and games with good stories in general. I really liked the mood and music in Zork Nemesis. What i didn't like that much was that puzzles were often build like a huge machine (usually a temple or a castle) where you would have to fix parts until the whole thing worked again. It required you to explore everything and read many notes and books that I personally didn't care so much about. The story is okay but doesn't kept me interested that well. In the end I just didn't care enough about the story to arrange 12 musical instruments in the right order and play a tune on them. (first you have to find out the names, then find out where they have to go and then remember that order to play a song without seeing them). It just doesn't feel like fun to me, so I stopped playing. Maybe that is just the style of puzzles many Myst inspired games used? I don't know yet but will find out in my playthrough of Myst soon.