I appreciate what the devs are trying to do here but it falls flat in my opinion. Every interaction is slightly janky, the day to day of the tavern is boring and repetitive (and they lock automating it through NPC employees behind an early grind), and the start is massively slow. It is, at its core, a cozy game where you go gather materials and use them to improve your tavern. However, obtaining the materials is an exercise in annoyance, with quick but annoying mobile style timers for crafting each and every resource you will ever need (with a maximum on the queues for each crafting building). Want to craft some planks? Add it to the queue. Want to cook some food for your tavern? One dish at a time, gotta wait for it to be done also. Speaking of crafting food, they have a cute little system for modifying recipes, so you can customize dishes to either suit current in game trends to maximize profit or to create more value variations of standard dishes. In practice, however, this means that you will be clicking a LOT every time you want to do anything food related. For example, when brewing the starting malt, you need to click on the recipe then click to pick a grain for the recipe, then again click to add your hops. I assume they do this to reduce recipe bloat but all it does is make it tedious to create the main tavern fare. It simply takes too many clicks to execute the main gameplay loop. All in all, it's a competent game. I didn't encounter any bugs and the devs clearly care, but it all is too tedious for me when actually playing. I like the concept, but the execution just is not there for what I'm looking for in this style of game.