A fun interpretation of Dark Future... Dark Future was an interesting riff on table top vehicle combat in spirit of Steve Jackson Games classic Car Wars and later GURPS Autoduel. Dark Future pushed the vehicle model size up to Hot Wheels/Matchbox scale allowing you to use either the included GW plastic kits or any toy cars of a similar scale so kit-bashing and scratch building was a great fun element of the table top game. Dark Future didn't last long only receiving one expansion (Whiteline Fever) and a couple of articles in White Dwarf before the at the time traditional GW content draught killed it. There are a couple of very early GW books using the setting too if you are interested in the lore. Much like Chainsaw Warrior, there are some rules/items not implemented here, most notably Motorcycles are completely omitted and well as the vehicle design and on foot rules, which is a real shame as it would have given them a lot of options to make a more fleshed out game like a glossy modern update to the venerable and also feature reduced Autoduel by Origin Systems on the 8 bit systems which unfortunately this game isn't. OK so the game itself is good, fun, competent and a bit repetitive in longer sessions. I liked it and recommend it but I just wish it was a lot more than it is.