Pretty decent game.
Firstly the good parts, the art style, the music, the voice acting, sound effects and music, the character progression system and even the the narrative and lore are all excellent. The level design Is about average for this kind of game.
What isn't so good is the platforming and some of the bosses. While combat is great, platforming by contrast feels clunky for some reason, there are also sections where you'll have to jump blindly onto timed platforms, also many of these sections are against the clock as your health diminishes. Also annoying are instant death booby traps and platforms that kill you if you touch the bottom of another platform. This gets even more annoying when you get the double jump.
The bosses are a mixed bag, many have two phases and many have annoying mechanics that feel cheesy or even cheap. One boss took me a day to beat and the final boss took me three days. In fact a lot of reviews on steam specifically mention the final boss. All I'll say is the difficulty spike of that boss is jarring.
Despite Mandragora's faults, after beating it I kinda wish there was more and that's the sign of a good game. This is now probably my second favourite Metroidvania after Vigil, the Longest Night. Mandragora is a game that will frustrate the hell out of you while your playing it but when it's finished you'll look back on it fondly.
8 gamers found this review helpful