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Invisible Inc.

good idea but fail to deliver

This game is a tactical turn base infiltration game with some RPG elements. The mission objectives are stated but the player has to find out where they are on the map. This leads to a lot coming and going on the map without having to think to much on what to do. How can I make a plan of action if I dont know where I am going anyway? There is very little planning possible beyond the next door/room. "Before each room, check what is inside, then deal with sercurity measures within that room then move to the next room and repeat until the end of the mission. " It is very repetitiv.

8 gamers found this review helpful