

Betrayer isn't perfect, but it delivers an engaging story in an interesting world with some solid musket/sabre combat. The core loop revolves around finding lost spirits and then using clues and conversation to find how/why they died. The stories twist around each other to create an interesting world and paint a fairly grim and uncompromising view of early settlers in North America. the combat is a little stiff and doesn't explain itself well, but serves as a great tension-building element and keeps it from being a game that's entirely about wandering around and finding trinkets. While it ends up working, the sheer number of characters and ammount of dialogue can be hard to keep straight (at least for me) without a unique voices or faces. Be ready for quite a bit of reading.