

I've been playing since hour zero and I'm generally impressed by everything. Nonetheless, I found some things that are quite odd. Here's a list of them: - Characters appearing from nowhere (police, gang members). - Inconsistent NPC behaviour (this happened yesterday after beating some gang member who was pursuing a woman and knocked down him, police noticed a crime in a clear alley and they popped up from nowhere). - When making executions with a katana (love this weapon btw), if an NPC is in the ground, sometimes they wake up to their feet just for you enjoy beheading them (this is mostly hilarious, but dude, it's not ok). - I'd like to be able to dismember bodies if I want to (this sounds fuck*d up, I know, but why not having the possibility?). - Supressors work in an unrealistic way (this might sound odd, but in real life they only make a slight reduction in projectile speed, which in the end equals to a slight lower range; making them increase crit change but reducing gamage is weird. Perhaps som kind of change in the way they work? - When using weapon attachments, I'd like to see a preview before using said attachment (this si mostly aesthetics, so not too much). - NPCs ignore everything into their programmed path (for instance, going through trashcans, V when speaking with someone). This is mostly immersion breaking. - Skipping should be bound to a different key. I play on PC, but with a controller (in between PC Master Race and Console Peasant, indeed), and from time to time I had to reload a previus savegame because I accidentaly skipped something). In the same manner, Start and Select should be swapped (nearly every game works like this, and I feel a bit dumb for pressing the wrong button). Not game breaking, but disrupting. I guess I can't tell more from now on. In short: if you can accept some issues and focus on the game itself, you'll have a good time. I knew a project this big would have some issues; but man, it's just a game, not real life, FFS!