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The Witcher 3: Wild Hunt

Damn you, console peasants

Even though the graphics were scaled down to accomodate other platforms, it's still gorgeous. Pros; -Alternate endings, immersive worldspace, and a pretty impressive difficulty curve add to the replay value. -Visuals are amazing. The bloom effects and volumetric / dymanic lighting is so pretty. The sunrises and sunsets in this game have set the bar for RPGs. -Fantastic story, full of vibrant characters and old flames. -Meaningful choices, purposeful sidequests, although it's fairly easy to manipulate the story in the way you want it to go. -Triss. Merigold. Cons; -This is my only nitpicking issue. The levelling system is weird. As much as I appreciate the unlevelled encounters with beasts, guards, etc., some of the scaling is just ridiculous, even on easier levels. I was 20xp away from the next level and tried to take on a griffin 5 levels up. He kills me in 2 lunges after I've sliced into him 6 times and barely made a dent in his hp. After leveling to the next level with the exact same gear, I easily kill the griffin and the same sword I previously had is outputting significantly more damage. From what I remember in the commentaries, I believe this is CDPR's first attempt at unlevelled encounters, so that's understandable if it's a bit rough around the edges. Lambert's drunk impersonation of Vesemir / 10

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