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Cyberpunk 2077

A fun journey

In short, it's a game you'll either love or hate. I loved it. * Finished the game at around 42 hours * As of version 1.31 most of the bugs appear to be eliminated. City is very much populated and feels alive * Was not affected by the overzealous marketing campaign surrounding the game's release, neither did I buy it on the release day. Thus, it did not cloud my judgement * Did most of the quests I found interesting (that is, Johnny's, Judy's, Panam's, Kerry's--mostly to get to Blue Moon's quest, Lizzy Wizzy's, Peralez's and so on). I must say this game does have a great deal of memorable stories to tell and it does a surprisingly good job. Was kind of dissapointed that there was no quest for/with Rita Wheeler (the Mox bouncer at the entrance to the Lizzie's Bar) * Game froze and crashed for me twice * Had one or two weird physics-related bugs (a bike hit a fence and got stuck, drove over a piece of road block that got stuck in the hood of a car for some odd reason). Nothing game breaking and rather funny * Had one instance of T-pose at the beginning of Jackie/V montage * Bikes are the best vehicles in the game, the controls are responsive and not a clunky as car controls. Unlike GTA V, for instance, the character does not fly off the bike after the tiniest of collisions * The music (both tracks on the radio--specifically recorded for the game!--and the soundtrack) are phenomenal * Cyberpunk 2077 has one of the best character, vehicle and location designs (meaning, Night City and some of the interiors) I've ever seen * It would be great to have a third-person camera option * It desperately tries to be a first person GTA-ish-Borderlands-Deus Ex-Fallout mix, which works to some extend * Comrade's Hammer is the best weapon, without it shooting felt rather bad: the enemies were bullet sponges * Never was a fan of Keanu, but he's fantastic in the game * Waiting 12 or 24 in-game hours in order to get a call to progress a mission is a horrible idea

4 gamers found this review helpful