Unlike with Divinity: Original Sin, I keep losing interest and/or wanting to restart. I'm on my 3rd playthrough now and have just hit point where I want to start over yet again - and I've not once completed even 75% of the game. It's finally dawning on me that it's simply not that fun a game. 3 major drawbacks: * They've added in a status-effect preventing armour system (stopping sleep, slow, poison, shock, etc). To make things worse, armour is generally higher than HP, so by the time you deal with the armour, you no longer care about status effects - it's time to finish them off. So, where D:OS emphasised strategic use of status effects, D:OS 2 emphases pure attack damage. Over time, I've realised this has had the most significant (negative) impact on my experience. * Things are often a bit *too* open. I understand that 'open world' is all the rage now; but along with the chapter style approach, it feels like: Intro: Have no idea where to start; spend ages reloading after entering regions that are beyond your level; cut off a bunch of quests by doing things in the wrong order; eventually get on track and start enjoying it. Then, oh, time for Chapter 1A with no idea where to start again. And again at 1B, and again at 2, and again at 3... * Too many quests rely on starting choices. You get 25% of the way in before discovering you needed pet-pal. Restart. Now 30% of the way in, oh, it would've helped to have an undead character. Restart. 35% of the way in, oh, you unluck a mirror that lets you change things like pet pal. 40% of the way in, oh, I need a SCHOLAR!!! Arrgggh... sick of it. In short, you might love it if you: * Prefer damage dealing over status effects. * Want an RPG to be different for the sake of being different. * Are crazy about open worlds. * Are going to play through multiple, multiple times, so don't mind quests being blocked in individual play throughs. Not for me, though. :(