A game in free fall. The old beta and Witcher 3 version focused on comboing and pacing, trying to read your opponent, but for some reason the game has been flooded with card that do instant damage. The result is that any deck that tries to do anything constructive based on combining effect will simply have key card instantly destroyed. Some of the more popular decks barely put any cards down. In an attempt to combat the disadvantage of going first a free bopst was given to the first player, but then card draw was redone countering the disadvantage of going first, so now going first is a clear advantage. Gwent feels like a game the designers don't play themselves and the playerbase has responded, the time of fun decks and friendly GG's is over R.I.P.