

If you've played other Frictional Games, then you have some idea about how this game plays. However, I think this is their best work. It's a modern piece of art and science fiction. The themes explored here, such as what it means to be human or at what point we cease to be human are questions that will only be answered as humanity continues to progress. I think it becomes more relevant now as AI becomes a normal part of our day to day life. The gameplay is quite thin, but I don't think that's the point of this game. The story is what really keeps you going, and it grips you from beginning to end. The possibilities explored here are quite mind boggling. The voice actors did a fantastic job. In classic Frictional Games tradition, expect some good frights too. I can't recommend it enough for anyone interested in both horror and sci fi. The game is not too long either. Took me 12 hours to roll credits, and this is by taking my time to explore and take everything in.

I really like the premise of the game. The visuals and the music are really good, but I think its biggest downfall is that sometimes it feels like too much of a chore. First, the positive. The game does a great job of giving you a sense of embarking on a grand adventure. Once you begin sailing the seas and finding islands, there is a great sense of exploration and discovery! The game is also progressively generated, so the islands on each chapter all are different every time you play (though sometimes it can feel kinda copy pasted). The music is sublime, I would by a vinyl to listen to it. The game also looks really nice! Now, the negative. My biggest problem with the game is that early on there are many things that are a chore. Your inventory space is really limited, and it can make it really annoying to manage it to craft items. The game forces you to have everything in your inventory to craft items, so you have to constantly swap stuff to get the right ingredients. If you could just craft the items if the ingredients are nearby, and if you could just auto create the base items if you already have the ingredients for more complex items, that would be incredible, and remove much of the tedium. The combat needs work too. I really hate that when you attack you just stop dead on your tracks. From other games, when you swing or trust I expect the character to have some momentum when moving forward, but there is none. It's really annoying trying to hit fast moving targets. Sailing is fun, but when the wind is not cooperating, its not fun. At all. You move so slow and zig zagging is still too slow. I like the roguelite mechanics of being able to buy upgrades that are persistent, but I wish players had more of an option of what to choose to upgrade instead of it just being random. Overall, I feel the game has a lot of potential, but it's held back by those problems. I don't feel right now its worth the $30, but with some fixes and more content I would recommend!