This Game is truly a Dr. Jekyll and Mr Hyde Scenario: So great in so many aspects, so abysmal in many others. It is great in essential parts: In regards of Story, Soundtrack, Graphics and the beautiful Map Cyberpunk truly plays in the 'Major Leagues'. The love to detail is amazing, beside the eastereggs I especially liked the names of missions, which are famous rocksongs - appropiate for Rockerboy Johnny. Every district of Night City feels distinguishable and unique. The Gameplay was alright; I enjoyed especially the different guns and Quickhacking. The storymissions are for the most part greatly staged and well written. The overall storyarch is also a positive. Sadly there are so many inconsistencies that hamper the experience. Bugs, the stupid AI, the non-adaptable minimap or the uninspired tutorial are not gamebreaking but disturbing. More unnerving are greater gaps in the storytelling. You can't play the growing relationship with your best friend Jackie (it's all glossed over with a montage) or characters are thrown away 'til the endgame after you finished their missions. There is almost no interaction with the gameworld: No eating, no drinking, no diving, heck you can't even sit on a bench to watch the beautiful city. All of these are part of the missions, but you can't do 'em in the Open World. Most heartwrenching is the cut content, which looms around every corner. An unfinished trainsystem, Braindances, which can be bought but not played, the Bounty-System and all the cut features of the Gameplay-Demos. Other systems, like crafting, don't feel finished. By some of the Marketing-Material I feel mislead: For example The actual GAMEPLAY trailer shows mostly cutscenes or promoted missions in the DeepDives are the only ones with major decisions except the endings. Beside all the - deserved - criticism there is still a great game beneath it, which outweighs the negative. I would give it a solid 70/100, although finished it could have rivaled the best.