For the graphics bug, I uninstalled and reinstalled the game. This fixed the upside down graphics bug I got after installing windows 10. I have spent way too many hours of my life playing this game. I was overjoyed when I saw it on GOG, and immediately bought it. Rebellion is still fun to play after all these years. Unlike most space based 4X games there is no limit to the amount of ships you can have in a fleet during actual combat. You can have a fleet of 8 super star destroyers and escort vessels along with hundreds or even thousands of fighters. Each squadron of fighters represents 12 fighters, and the game keeps track of how many fighters are currently in the squadron. Fighter losses in a squadron will be replaced automatically as long as one fighter remains alive. Fighter replacement is much faster if fleet is at a planet with a shipyard. The amount of ships you can build overall depends on the number of mines and refineries you own. 1 mine and 1 refinery gives you 50 points. Ship cost vary per ship type. A Victory class star destroyer cost 68 points while an Imperial class SD cost 112 points, with each fighter costing 3 to 5 points each. Some ships such as star destroyers, carriers, and transports can carry fighter squadrons and ground troops. The amount varies per ship type. An Imperial class SD can carry 6 fighter squadrons and 3 regiments of soldiers, while a Victory can hold 2 fighter sq. and 1 regiment. Each planet can support a certain number of resources such as mines, refineries, shipyards, troop training centers, and construction yards. So a planet with 12 resource potential can have 12 structures built on that planet. Core systems on average have about 10-14 resources potential. Rim systems have much lower averages, usually about 4 to 8 on average, but some planets will have high resource potential like core system worlds, but these are not common. There are also hero units in the game, such as Luke Skywalker. They perform a variety of missions.