This game manages to remain unique in the flood (hah, get it? flood =D) of other procedurals, rouge-likes, and survival games thanks to it's unique design, and, well, completeness (in that it's actually released). Everything here is just right: the number of crafting recipes is just right and because of that every item is important, you often have to make difficult decisions what to do with a given item, and at the same time you don't feel flooded (hah! flooded =D ok, i'll stop) with numerous crafting recipes you'll never use. The graphics are very good, albeit stylized, so not everybody might pick up on the style (resembles Don't Starve a bit). The amount of things that can kill/harm you is just right and there is no random BS here (meaning if you're careful and are aware of them you should be able to evade these dangers). There are some minor flaws and bugs, more annoyances really (hence 4 stars and not 5). Transaltions can be a bit wonky, displayed text not always fits the given space, moving stacks of items doesn't work as it should, scrolling items in the list of crafting recipies is kinda broken as well. But as mentioned, these are only small annoyances that don't take away from the overall experience. What is great though is the overall atmosphere. It's a game that will make you WANT to survive. Let me tell you a story here: Scout (the main character) has just barely escaped an unpleasant meeting with a wolf. Her stomach was almost empty. Even Ezope (her dog) was not able to find food on the island they have just landed. She thought this is the end, that's as far as she goes. But when getting on a raft, CHuck Ragan started to play "Landsick". She looked at Ezope and felt a new rush of will to surivive. She will survive. She embarked further down the stream and she won't stop until she's there.