

SUMMARY: “Return...” is one of the raw, unpolished gems in Western RPG’s that go unnoticed next to the top RPG's (Baldur's Gate, Fallout, Knight of the Old Republic) and cult classic RPG’s (Arcanum, ToEE, Torment). The game's got different things to offer than what every other RPG has got to offer. Can be finished in a weekend but definitely worth the cheap GOG price. DETAILS (shortly): * It’s a fixed angle RPG (think Resident Evil 1-3 etc) with lot of turn-based combat * great FF7 – era graphics with good character animation * with an well-written fantasy thriller, with some themes from real world subtly tied in (albeit shortly) * with exceptionally great music and thick atmosphere * and tolerable to good voice acting (most of the game is voice acted) It’s really undetailed and empty in places (hurried production, once again?) but luckily the main story arch is sufficiently finished and detailed. For best gaming experience: * Play with Hard - difficulty. It’ll be better this way in long run. * Move with either left-mouse click OR with keyboard * Running is by Ctrl + mouse left-click OR keyboard arrow buttons. * Learn how to use the change camera angle – button! Use it when angle doesn’t change when expected. * Assessment is the item identification skill. Max it out quickly as possible. Figure out the rest of the skills yourself. * Save before entering the doors anywhere - you can only quit to Windows during the combat (no Saving or Loading during combat; only Repeat combat – options after dying in combat). * In first chapter: BEFORE TALKING to Jazhara, check the Ye Bitten Dog district first... Before walking back to Palace District WITH HER, Talk and walk everywhere. * If you can’t figure out what to do in the daytime Krondor or in the last chapters, then please read the Gamefaq’s walkthrough. In these chapters, the solutions are at times very specific. IMO needs a spiritual or actual Kickstarter sequel - the game system & style's got lot of potential.