A good game that mostly succeeds in making the player feel like a Civil War general but has a couple of flaws. There is much to commend. As a player you will have to keep an eye on the position and condition of your troops and you usually want to keep a reserve to be ready for sudden changes of fortune. The various types of troops (infantry, skirmishers, artillery, cavalry) all have been given realistic battlefield abilities. Historically successful tactics work well in the game, and the graphics and sound definitely entertaining and put a player in the right mindset. Where the game is not good is when units lose morale. Routed and shattered units should be highly vulnerable and always retreat but instead they become invulnerable and if surrounded they often advance. I've repeatedly seen large routed brigades that were surrounded advance right through one of the formed enemy brigades that defeated them which should never happen. Afterwards the routed brigade reforms in the rear of their enemy. This highly unrealistic feature results is battles becoming a series of scattered minor actions with units facing in every direction because enemies are on all sides. Also, I have a real problem with the Battle of Shiloh scenario. When I played the Confederates captured Pittsburg Landing on the first day and held it against all counterattacks. I had two divisions defending Pittsburg Landing. Then when the day ended the game magically moved the entire Confederate Army a mile or two to the south and put Grant's army on Pittsburg Landing. I got the message that incredibly I did not actually capture Pittsburg Landing even though the 'flag' at that location was Confederate. RIDICULOUS!