I am 10h in. I expect I will put in another 10 to finish the campaign. That next turn/ run feeling is real. Pros: 1. Compact but complete *puzzle* game with a sprinkling of positional/ resource man. strategy. 2. The space theme fits it wonderfully IMHO. 3. Graphics are nice to look at and do their job. 4. The campaign difficulty is quite high ( in a good way as far as I'm concerned but your mileage may vary ). Cons: 1. The random generator can and will generate unfair starting conditions forcing a run failure. This is fine as far as I'm concerned and would not put that much work into solving this. Wishes: 1. More lore, more story stuff ( in single runs too)? Maybe via "quest" events on planet colonization or other in-game triggers ( connections, etc ). Could open a new layer of ... stuff to do. TLDR: a great puzzle game for non-puzzle players. This is the first one I can honestly say I've enjoyed.
Came in for the "mature RPG for mature people". Found your average open-world playpen in ( stunningly ) beautiful graphics. If you came in for GTA mechanics in a cyberpunk world, read no further. If you can ignore the terrible car controls, the weird and mostly useless loot-explosion you will be playing what you expect you'd be playing. If you came in for the story and narrative backbone that made the otherwise average W3 what we love, you are out of luck. Writing is below average so far ( and narrative progression is borderline RPG-naive levels ). The chemistry in the narrative carriers does not exist. The GTA comparison bodes badly for CP, weirdly enough, as GTA is comparatively well-written. TLDR: Beautiful Cyberpunk graphics, mediocre open-world playpen with unimpressive writing/ acting and narrative backbone.