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Warhammer: Shadow of the Horned Rat

Dice rolls, that's it.

I made a full let's play of this game. in a nutshell you basically roll a dice to see if you can proceed to the next level. In a not so nutshell: You take your mercenaries into battle, you fight greenskins and skavens, you squint your eyes for secret items, you manage your casualties and roster. Branching paths, not many, one in the early game that can lead to some interesting missions and allies(which you get anyway but later). Granted most branching paths are just optional missions. Very difficult game that requires you to play a battle a couple of time to learn the flow of enemy reinforcements. This is absolutely great if not for one thing....everything is a random dice roll and if you take unknowingly too many casualties you have to restart the ENTIRE CAMPAIGN should you accept the victory. Every battle is a random event where even if you execute it perfectly a bunch of stickers can wipe out multiple regiments because of dice rolls, dice rolls everywhere. You would think your top tier armor cavalry(not the starting one) can survive at least one volley of arrows...nope! dice rolls!! because dice rolls were a thing of the 90s, you gotta have dice rolls in "vidjeogaimes" This, Fantasy general and every SSI game aside from sword of aragon(best game ever made) suffers from this problem, dice rolls.

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